If architects are the unsung heroes of the modern world, a special thought Aaron Garbut. Since Grand Theft Auto 3 is artistic director Rockstar North is to create lots of virtual games that are not only ambitious, but often resonance as much as their true inspiration.
Now hordes of players are on the last fruit Rockstars work, Grand Theft Auto 5 upwards, and are fixed to a global environment open to experience more courage than all the series has been tried before.
"I've always been proud of the worlds that we have built, but it's really on another level all together" Garbut says. "I think the thing is that immersive as large and detailed as it is, it should be more.
"There are always seeing new things, and layers of details about the life of the environment that makes it feel really there are things going on without you. It is a world with whom you interact and exist, it not feels like a facade that will be created for you. "
And we simply do not know. Once in the San Andreas dipped their toes in US waters, we are ready to take the plunge. This is a very different place from what we've visited in 2004 with CJ is richer, more vivid, and in many ways no end.
From sharks look at the bottom of the ocean to the view from the summit of Mount Chiliad Rockstar wants us not only to experience San Andreas this time, but breathing.
However, despite much speculation that the game for the start of the PS4 and Xbox One pass, GTA 5 release on the current generation has left the question of how rock star could tear the existing systems. If there is something after GTA 4, Red Dead Redemption and Max Payne 3?
"Technologically, the greatest success was expressed all this in the system memory and make it as smooth as it works," says Garbut.
"I think it's pretty amazing that you can fly in a fast jet, high above the clouds, in search of the mountain to the city below and press eject and parachute over the map, the world lay beneath you and know the level of detail that spans everything you see there. "
GTA does not just extend either - it is developed in almost all other aspects. "Everything is so much more than used to be," said Garbut. Grand Theft Auto 4 may have been the first to take the series RAGE (Rockstar Advanced Game Engine) for a spin, but it was in its infancy .
Over the past five years, the entire engine and its mechanics are refined by Garbut to emphasize that "actually the new RAGE."
"Originally, RAGE is a set of components - .. A basic rendering engine, a physics engine and others, there has never been a game engine When we started Grand Theft Auto 4, RAGE is a set of tools that we for a rendering engine has the basics, and a physics engine, we can build. "
"Over the past five years, more than 5 development, he developed, standardized and generalizes the GTA Motor," he said.
"Now that Max Payne 3, we have a complete set of standard engine for all the pieces of rock star. It's amazing, because there are all our games to choose same building blocks, and to choose, and that means all artists the same set of familiar tools.
"It is so much more than what was originally RAGE or what Renderware was for us in the past. This is actually a finished game, which we then build and control in line with the needs of each title."
We can compress a lot of power and far into the memory, which means orders of magnitude more sensitive than we had four, "adds Garbut." The graphics engine has been redesigned, giving us much better reproduction of the characters, vehicles and the world as a whole. "
Water World
The thing I want most is to see the extent to fly in a jet on the city landscape from the top of a mountain from when the sun sets.
Given the size of the map is the level of detail that RAGE offers very impressive in GTA 5. Although not a generation number 4, time, technology, teaching how to squeeze every last drop of the current generation.
"Water has massively moved forward, and we have a much more accurate model of lighting and lighting much better, both in terms of quality and quantity," says Garbut. "We are more than lights and we are much, much more. "
"Our weather systems are far ahead of what we had in the past, based on systems of clouds and rain Red Dead Redemption systems. If you see a night on the basis screenshot, all the little lights in the distance are watching real driving them and find the lamp that sheds light.
"The entertainment system is incredible. It is able to mix in so many incredibly smooth action to give us truly rich motion on all the characters. It also uses streaming improvements, give us a huge amount of variety and action specific so that we seamlessly in and out of scenes. You stop playing interruptions, so you will feel much more connected to the story. "
A perfect example of this is in one of the previous missions of the game, Trois Company, a heist film that players needed to switch between Michael Franklin and Trevor.
The dynamic three-way is an important GTA V has evolved from its predecessors while racing game with over Heist missions was a reaction to players like GTA 4 three-leaf clover. Go back and play this mission now and it is a strange feeling of apprehension.
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